<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Deckard Pain</title><description>Writing about UX and game design in games.</description><link>https://example.com/</link><item><title>The Will of the Many</title><link>https://example.com/blog/the-will-of-the-many/</link><guid isPermaLink="true">https://example.com/blog/the-will-of-the-many/</guid><description>My review of The Will of the Many by James Islington. A fantasy / sci-fi mix with some of the best world building and characters I&apos;ve read in a while. Light on spoilers.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The Marathon that never got made</title><link>https://example.com/blog/the-marathon-that-never-got-made/</link><guid isPermaLink="true">https://example.com/blog/the-marathon-that-never-got-made/</guid><description>Marathon showed up late to a genre people were already tired of. But the genre wasn&apos;t what sank it, burying great gunplay under quests, loot, and shield levels was. Here&apos;s the version I&apos;d have built instead.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Dungeon Crawler Carl</title><link>https://example.com/blog/dungeon-crawler-carl/</link><guid isPermaLink="true">https://example.com/blog/dungeon-crawler-carl/</guid><description>My review of the Dungeon Crawler Carl series by Matt Dinniman, books 1 through 8. A lighthearted, fun read with well written characters that have actual depth. Little to no spoilers.</description><pubDate>Sun, 31 May 2026 00:00:00 GMT</pubDate></item><item><title>The FPS Game That Should Have Taken Over</title><link>https://example.com/blog/the-fps-game-that-should-have-taken-over/</link><guid isPermaLink="true">https://example.com/blog/the-fps-game-that-should-have-taken-over/</guid><description>The Finals is one of the best feeling shooters available right now. It just never quite became the one people reorganized their week around.</description><pubDate>Mon, 23 Mar 2026 00:00:00 GMT</pubDate></item><item><title>When hype turns into a cliff: why modern game launches collapse</title><link>https://example.com/blog/when-hype-turns-into-a-cliff/</link><guid isPermaLink="true">https://example.com/blog/when-hype-turns-into-a-cliff/</guid><description>Launches peak loud and drop silently. Using The Finals, Battlefield 6, Highguard and ARC Raiders, a look at why the spike is attention and the floor is habit.</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate></item><item><title>One Yaku Short</title><link>https://example.com/blog/one-yaku-short/</link><guid isPermaLink="true">https://example.com/blog/one-yaku-short/</guid><description>Mahjong has the sound, the depth, and a century of staying power. So why does almost everyone who sits down at the table never sit down again?</description><pubDate>Mon, 06 Apr 2020 00:00:00 GMT</pubDate></item><item><title>Understanding New Player Experience</title><link>https://example.com/blog/understanding-new-player-experience/</link><guid isPermaLink="true">https://example.com/blog/understanding-new-player-experience/</guid><description>Notes from a live free-to-play game: how a survey and a fresh account found where new players quit, and how moving that point from quest 1 to quest 8 changed retention.</description><pubDate>Tue, 01 May 2018 00:00:00 GMT</pubDate></item></channel></rss>