deckard_pain

Deckard Pain

I'm drawn to constructed experiences, games, films, restaurants, products. I want to know why some of them work and others don't.

I write about them here, mostly games, sometimes not, and most of what I read ends up here eventually too. Just careful thinking in public.

New posts whenever something's actually worth saying, not on a schedule.

Writing

Sep 27, 20267 min read

The Will of the Many

My review of The Will of the Many by James Islington. A fantasy / sci-fi mix with some of the best world building and characters I've read in a while. Light on spoilers.

BooksReviewFantasy
Sep 13, 20266 min read

The Marathon that never got made

Marathon showed up late to a genre people were already tired of. But the genre wasn't what sank it, burying great gunplay under quests, loot, and shield levels was. Here's the version I'd have built instead.

Game DesignExtraction ShootersMarathon
May 31, 20266 min read

Dungeon Crawler Carl

My review of the Dungeon Crawler Carl series by Matt Dinniman, books 1 through 8. A lighthearted, fun read with well written characters that have actual depth. Little to no spoilers.

BooksReviewLitRPG
Mar 23, 20262 min read

The FPS Game That Should Have Taken Over

The Finals is one of the best feeling shooters available right now. It just never quite became the one people reorganized their week around.

Game DesignFPSThe Finals
Feb 23, 20266 min read

When hype turns into a cliff: why modern game launches collapse

Launches peak loud and drop silently. Using The Finals, Battlefield 6, Highguard and ARC Raiders, a look at why the spike is attention and the floor is habit.

Game DesignFPSPlayer Retention
Apr 6, 20208 min read

One Yaku Short

Mahjong has the sound, the depth, and a century of staying power. So why does almost everyone who sits down at the table never sit down again?

Game DesignUXTabletop
May 1, 20184 min read

Understanding New Player Experience

Notes from a live free-to-play game: how a survey and a fresh account found where new players quit, and how moving that point from quest 1 to quest 8 changed retention.

UXUser ResearchPlayer Retention
Carl's Doomsday Scenario cover
The Gate of the Feral Gods cover
Celestial Lights cover
This Inevitable Ruin cover
HIVE cover
The Will of the Many cover
The Strength of the Few cover
War in the Museum cover
A Parade of Horribles cover
The Eye of the Bedlam Bride cover
The Butcher's Masquerade cover
The Dungeon Anarchist's Cookbook cover
Dungeon Crawler Carl cover
Currently reading

The Strength of the Few

James Islington

See everything I've read on Goodreads